– Speed. Quality. Affordability. Pick two
– If three designs are shown to a client, your least favorite will be chosen.
Murphy’s graphic design laws. (Now let’s add an interaction/UI design section to these!)
(thank you Kathy)
– Speed. Quality. Affordability. Pick two
– If three designs are shown to a client, your least favorite will be chosen.
Murphy’s graphic design laws. (Now let’s add an interaction/UI design section to these!)
(thank you Kathy)
reminds me of this
http://30gms.com/images/uploads/good_cheap_fast.jpg
Jan 15th, 2009 / 11:41 am
can’t agree more to this:
“If three designs are shown to a client, your least favorite will be chosen.”
and I can never understand why.
Jan 15th, 2009 / 1:15 pm
“If three designs are shown to a client, your least favorite will be chosen.”
This is SO TRUE. quite enraging.
Jan 15th, 2009 / 7:32 pm
Tried and true: ‘Creative inspiration flows in inverse proportion to the distance from the studio.’ Brilliant list!
Jan 17th, 2009 / 6:27 am
“If three designs are shown to a client, your least favorite will be chosen.”
hmmm…. for me they come up with their own fourth alternative, combining the worst bits of the submitted three.
Jan 18th, 2009 / 2:15 pm
haha. love it.
my favourites:
– Doctors, astronauts, and plumbers need training to do their jobs, but anyone with a copy of Publisher is a graphic designer
– Creative inspiration flows in inverse proportion to the distance from the studio (this is so absolutely true!)
and of course the old chestnuts of:
– If three designs are shown to a client, your least favorite will be chosen.
– If two designs are shown, a third will be requested. If provided, then one of the first two will be chosen.
Jan 20th, 2009 / 7:55 pm