Dynamic and changeable

The new corporate logo: Dynamic and changeable are all the rage

Me vs. You (vs. I)

Almost every web design team I’ve ever worked with has had to, at some point, wrestle with the “Me vs. You” question. In this great debate, the winner was You over at YouTube and YouSendIt.com, and many years ago You won at U-Haul. But the winner was Me over at MyYahoo!, and at MySpace, and at countless other personalized “my.foo.com” sites.

Me vs. You (vs. I)

(thank you sean)

The Politics of Design

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It is no secret that the real world in which the designer functions is not the world of art, but the world of buying and selling. For sales, and not design are the raison d’etre of any business organization. Unlike the the salesman, however, the designer’s overriding motivation is art: art in the service of business, art that enhances the quality of life and deepens appreciation of the familiar world.

Design is a problem-solving activity. It provides a means of clarifying, synthesizing, and dramatizing a word, a picture, a product, or an event. A serious barrier to the realization of good design, however, are the layers of management inherent in any bureaucratic structure. For aside from the sheer prejudice or simple unawareness, one is apt to encounter such absurdities as second guessing, kow-towing, posturing, nit-picking, and jockeying for position, let alone such buck-passing institutions as the committee meeting and the task force. At issue, it seems, is neither malevolence nor stupidity, but human frailty.

The smooth functioning of the design process may be thwarted in other ways, by the imperceptive executive, who in matters of design understands neither his proper role nor that of the designer; by the eager but cautious advertising man whose principal concern is pleasing his client; and by the insecure client who depends on informal office surveys and pseudo-scientific research to deal with questions that are unanswerable and answers that are questionable.

Unless the design function in business bureaucracy is so structured that direct access to the ultimate decision-maker is possible, trying to produce good work is very often an exercise in futility. Ignorance of the history and methodology of design — how work is conceived, produced, and reproduced — adds to the difficulties and misunderstandings. Design is a way of life, a point of view. It involves the whole complex of visual communication: talent, creative ability, manual skill, and technical knowledge. Aesthetics and economics, technology and psychology are intrinsically relate to the process.

One of the more common problems which tends to create doubt and confusion is caused by the inexperienced and anxious executive who innocently expects, or even demands, to see not one but many solutions to a problem. These may include a number of visual and/or verbal concepts, an assortment of layouts, a variety of pictures and color schemes, as well as a choice of type styles. He needs the reassurance of numbers and the opportunity to exercise his personal preferences. He is also most likely to be the one to insist on endless revisions with unrealistic deadlines, adding to an already wasteful and time-consuming ritual. Theoretically, a great number of ideas assures a great number of choices, but such choices are essentially quantitative. This practice is as bewildering as it is wasteful. It discourages spontaneity, encourages indifference, and more often than not produces results which are neither distinguished, interesting, nor effective. In short, good ideas rarely come in bunches.

The designer who voluntarily presents his client with a batch of layouts does so not out prolificacy, but out of uncertainty or fear.
He thus encourages the client to assume the role of referee. In the event of genuine need, however, the skillful designer is able to produce a reasonable number of good ideas. But quantity by demand is quite different than quantity by choice. Design is a time-consuming occupation. Whatever his working habits, the designer fills many a wastebasket in order to produce one good idea. Advertising agencies can be especially guilty in this numbers game. Bent on impressing the client with their ardor, they present a welter of layouts, many of which are superficial interpretations of potentially good ideas, or slick renderings of trite ones.

Frequent job reassignments within an active business are additional impediments about which management is often unaware. Persons unqualified to make design judgments are frequently shifted into design-sensitive positions. The position of authority is then used as evidence of expertise. While most people will graciously accept and appreciate criticism when it comes from a knowledgeable source, they will resent it (openly or otherwise) when it derives solely from a power position, even though the manager may be highly intelligent or have self-professed “good taste.” At issue is not the right, or even the duty, to question, but the right to make design judgment. Such misuse of privilege is a disservice to management and counterproductive to good design. Expertise in business administration, journalism, accounting, or selling, though necessary in its place, is not expertise in problems dealing with visual appearance. The salesman who can sell you the most sophisticated computer typesetting equipment is rarely one who appreciates fine typography or elegant proportions. Actually, the plethora of bad design that we see all around us can probably be attributed as much to good salesmanship as to bad taste.

Deeply concerned with every aspect of the production process, the designer must often contend with inexperienced production personnel and time-consuming purchasing procedures, which stifle enthusiasm, instinct, and creativity. Though peripherally involved in making aesthetic judgments (choosing printers, papermakers, typesetters and other suppliers), purchasing agents are for the most part ignorant of design practices, insensitive to subtleties that mean quality, and unaware of marketing needs. Primarily and rightly concerned with cost- cutting, they mistakenly equate elegance with extravagance and parsimony with wise business judgement.

These problems are by no means confined to the bureaucratic corporation. Artists, writers, and others in the fields of communication and visual arts, in government or private industry, in schools or churches, must constantly cope with those who do not understand and are therefore unsympathetic to their ideas. The designer is especially vulnerable because design is grist for anybody’s mill. “I know what I like” is all the authority one needs to support one’s critical aspirations.

Like the businessman, the designer is amply supplied with his own frailties. But unlike him, he is often inarticulate, a serious problem in an arena in which semantic difficulties so often arise.
This is more pertinent in graphic design than in the industrial or architectural fields, because graphic design is more open to aesthetic than to functional preferences.

Stubborness may be one of the designer’s admirable or notorious qualities (depending on one’s point of view) — a principled refusal to compromise, or a means to camouflage inadequacy. Design cliches, meaningless patterns, stylish illustrations, and predetermined solutions are signs of such weakness. An understanding of the significance of modernism and familiarity with the history of design, painting, architecture, and other disciplines, which distinguish the educated designer and make his role more meaningful, are not every designer’s strong points.

The designer, however, needs all the support he can muster, for his is a unique but unenviable position. His work is subject to every imaginable interpretation and to every piddling piece of fact- finding. Ironically, he seeks not only the applause of the connoisseur, but the approbation of the crowd.

A salutary working relationship is not only possible but essential.
Designers are not always intransigent, nor are all purchasing agents blind to quality. Many responsible advertising agencies are not unaware of the role that design plays as a communication force. As for the person who pays the piper, the businessman who is sympathetic and understanding is not altogether illusory. He is professional, objective, and alert to new ideas. He places responsibility where it belongs and does not feel insecure enough to see himself as an expert in a field other than his own. He is, moreover, able to provide a harmonious environment in which goodwill, understanding, spontaneity, and mutual trust — qualities so essential to the accomplishment of creative work — may flourish.

Similarly, the skilled graphic designer is a professional whose world is divided between lyricism and pragmatism. He is able to distinguish between trendiness and innovation, between obscurity and originality.
He uses freedom of expression not as a license for abstruse ideas, and tenacity not as bullheadedness but as evidence of his own convictions. His is an independent spirit guided more by an “inner artistic standard of excellence”(1) than by some external influence.
At the same time as he realizes that good design must withstand the rigors of the marketplace, he believes that without good design the marketplace is a showcase of visual vulgarity.

The creative arts have always labored under adverse conditions.
Subjectivity emotion, and opinion seem to be concomitants of artistic questions. The layman feels insecure and awkward about making design judgments, even though he pretends to make them with a certain measure of know-how. But, like it or not, business conditions compel many to get inextricably involved with problems in which design plays some role.

For the most part, the creation or effects of design, unlike science, are neither measurable nor predictable, nor are the results necessarily repeatable. If there is any assurance, besides faith, a businessman can have, it is in choosing talented, competent, and experienced designers.

Meaningful design, design of quality and wit, is no small achievement, even in an environment in which good design is understood, appreciated, and ardently accepted, and in which profit is not the only motive. At best, work that has any claim to distinction is the exception, even under the most ideal circumstances. After all, our epoch can boast of only one A.M.
Cassandre.

– Paul Rand
from “A Designer’s Art”

(1) Anthony Storr, “The Dynamics of Creation”, (New York, 1972), 189.

(via monoscope)

do you believe in the value of your work?

Creative people have to believe in the value of their work. If you don’t have any belief then you can’t give anything – designing is an act of giving, and a belief in the value of the work fuels the desire to express something. It’s important to know what your values are and to take care of them.

Peter Saville

50 manifestos

The 50th issue of Icon Magazine includes 50 manifestoes by designers

(via designobserver)

back to the future of the web

“10 years from now what will we look back on as important to the web? That’s what vitamin asked 16 top designers, developers and entrepreneurs… They asked them all this question:

”What’s one thing about today’s web (company, technology, movement, etc.) that you think we’ll look back on in 10 years and say ‘that was important’ or ‘that was really a turning point in the history of the web’?

Back to the Future of the Web

(via xblog)

who knew: Are you a victim of default design?

A ollection of daring questions. Who Knew is an information design network devoted to ‘difficult content’ – ideas and issues that are commonly misunderstood and censored. Every 3 months, students graphically communicate texts considered complex, confusing and/or controversial – things that make us go, “Who knew?” Who Knew studies the interpretive power of graphics and typography in the access, efficiency and transparency of information.

Who Knew is directed by Joshua Trees for the Graphic Design Department at Art Center College of Design and published thrice per year in April, August and December.

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Are you a victim of default design?
This is the first in a series of interviews aimed at understanding the role of “defaults” in today’s design practice. Ultimately, I am trying to develop prevention techniques to avoid falling victim to “default design”.

(via anamorphosis)

How To Think Like A Great Graphic Designer

41kg4yws6fl_aa240__2GRAPHICDEFINE features an excerpt from the book How To Think Like A Great Graphic Designer, by Debbie Millman.

Pre-order it here!

The BBC’s Fifteen Web Principles

The BBC’s Fifteen Web Principles by Tom Loosemoore

1. Build web products that meet audience needs: anticipate needs not yet fully articulated by audiences, then meet them with products that set new standards. (nicked from Google)

2. The very best websites do one thing really, really well: do less, but execute perfectly. (again, nicked from Google, with a tip of the hat to Jason Fried)

3. Do not attempt to do everything yourselves: link to other high-quality sites instead. Your users will thank you. Use other people’s content and tools to enhance your site, and vice versa.

4. Fall forward, fast: make many small bets, iterate wildly, back successes, kill failures, fast.

5. Treat the entire web as a creative canvas: don’t restrict your creativity to your own site.

6. The web is a conversation. Join in: Adopt a relaxed, conversational tone. Admit your mistakes.

7. Any website is only as good as its worst page: Ensure best practice editorial processes are adopted and adhered to.

8. Make sure all your content can be linked to, forever.

9. Remember your granny won’t ever use “Second Life”: She may come online soon, with very different needs from early-adopters.

10. Maximise routes to content: Develop as many aggregations of content about people, places, topics, channels, networks & time as possible. Optimise your site to rank high in Google.

11. Consistent design and navigation needn’t mean one-size-fits-all: Users should always know they’re on one of your websites, even if they all look very different. Most importantly of all, they know they won’t ever get lost.

12. Accessibility is not an optional extra: Sites designed that way from the ground up work better for all users

13. Let people paste your content on the walls of their virtual homes: Encourage users to take nuggets of content away with them, with links back to your site

14. Link to discussions on the web, don’t host them: Only host web-based discussions where there is a clear rationale

15. Personalisation should be unobtrusive, elegant and transparent: After all, it’s your users’ data. Best respect it.

Everything Is Miscellaneous: The Power of the New Digital Disorder

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Human beings are information omnivores: we are constantly collecting, labeling, and organizing data. But today, the shift from the physical to the digital is mixing, burning, and ripping our lives apart. In the past, everything had its one place–the physical world demanded it–but now everything has its places: multiple categories, multiple shelves. Simply put, everything is suddenly miscellaneous.

Everything is Miscellaneous

(Recommended to me by Sean)

Designed by accident

Designed by accident

(via andyrutlege)

design feast | growing webliography of design

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design feast | growing webliography of design

(thank you nate)

Spiekermann on IDEAS

Interesting interview with Erik Spiekermann over at IDEAS. The renowned designer gave a surprisingly candid look at the challenges of running a design business. He was asked some tough questions and each of his answers was insightful.

Read the interview: Spiekermann gives us the business

web timeline

Webtimeline

Nova Spivack’s Web Timeline.

(via fubiz)

a brief history of design

History101

(found over at digitalroam)

Improving your creative life for tomorrow starts today.

7. Don’t blame the creatives for not caring after round of revisions 13.

Are you kidding? If your spouse asked you – no demanded – that you rearrange the living room furniture 13 times over the course of two days, stopping whatever else you were doing each and every time to do so because it “had to be done right now!” you would quickly stop giving a shit about where the couch and overstuffed chair were. In fact, you’d probably throw him/her and your cadre of Pottery Barn tchotchkes out the freaking window. So don’t blame the creatives when this happens.

Improving your creative life for tomorrow starts today.

(thank you dana)

Interview with Emily Cohen

Q: Can you offer parting words of advice to aspiring creative professionals looking to take their careers to the next level?

Emily:

– Check your ego at the door – be flexible and humble (we all can learn from others)
– Each client and project is unique
– Honesty works both ways
– Do not be embittered by past relationships, learn, and move on
– Don’t burn bridges
– Under promise and over deliver
– Always return calls – no matter who it is
– Put everything in writing

An Interview with Emily Cohen. Doyenne of the Creative Brief

what is graphic design?

Whatisgraphicdesign

What is graphic design? Asked by Open Manifesto, the Australian-based journal.

(via fabulous designobserver)

design takes over, a fly swatter at a time

“It used to be all about tarting up goods to boost sales. Now, design is driving every aspect of your life. Sarah Milroy speaks to the visionaries behind the movement”

Design takes over, a fly swatter at a time

(via veer/ideas)

focused?

Jack of all trades, but a master of none? If you “focus” on identity, print, interactive, motion, and everything else under the design sun, are you really focusing on anything? Focused? Article at ideasonideas.com

designer as author podcasts

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School of Visual Arts has launched a “Designer As Author” podcast series.

(via HOW)

“are the designers the enemy of design?”

Bruce Nussbaum created a sensation in Business Week last month by asking whether designers are the enemy of design? Fifty designers respond (PDF).

(via designobserver)

an event apart

AealogoAn Event Apart is taking place on June21-22, 2007 in Seattle. The speakers they have lined up are impressive and many of them are on my ‘list of people I’d love to have coffee with”. An Event Apart: Oh, how much I would love to be part of this…

Are Designers The Enemy Of Design?

So one Big Design Management Challenge is how do you switch gears from designing for to designing with? Maybe the object of design is not a finished product but a set of tools that allow people to design their experiences for themselves. Think iPod and iTunes. Think TiVo. Starbucks. Fortunately, design has tremendous tools. In fact, design has evolved from a simple practice to a powerful methodology of Design Thinking that, I believe, can transform society. By that I mean Design, with a capital D, can move beyond fashion, graphics, products, services into education, transportation, economics and politics. Design can become powerful enough to be an approach to life, a philosophy of life. But it can do so only when Design by Ego ends and Design by Conversation begins.

Are Designers The Enemy Of Design?

(via designobserver)