“The basic starting point of Graphic Design Criticism as a Spectator Sport is “I could have done better.” And of course you could! But simply having the idea is not enough. Crafting a beautiful solution is not enough. Doing a dramatic presentation is not enough. Convincing all your peers is not enough. Even if you’ve done all that, you still have to go through the hard work of selling it to the client.”
– Michael Bierut
“If we want to really show what design is and what it can do, we need to get design elevated to the partner level. Partners have major equity stakes, real decision-making power, and are involved in product development from the beginning.” – Cameron Kozcon
Freedom on the Fence is a 40 minute documentary about the history of Polish posters and their significance to the social, political and cultural life of Poland. The film examines the period from WWII through the fall of Communism, and captures the paradox of how this unique art form flourished within a Communist regime.
The documentary contains interviews with older and younger generations of poster artists, examples of past and current poster work, historic and current film footage of where and how the poster is viewed, and commentaries from both American and Polish scholars and artists on the significance of the Polish poster as a cultural icon.
Freedom on the Fence has been screened at several film festivals and was shown at the Museum of Modern Art in New York City, as part of an exhibit of Polish posters.
If you’re interested in seeing the movie, you might want to know that Andrea Marks, the producer, is happy to present the film with a lecture at your venue.
Brand Thinking is a dialogue with 22 of the world’s top culture critics, design executives, and branding strategists – people like Malcolm Gladwell, Seth Godin, Daniel Pink, Grant McCracken, and Wally Olins – on the state of branding today, what “brand” truly means, and how companies and consumers can best embrace the future.
In each interview, Millman cuts through all the empty jargon and buzzwords to expose the underpinnings of how people respond to the ideas of designers, and how the best brands open avenues for cultural change in our daily lives–whether we’re aware of it or not.
FastCompany wrote a long post about the new book. Read it here.
To help you make the shift from design student to design professional easier Doug Bartow, principal of id29, and his colleagues put together this article listing 29 things they think all new designers need to know.
Design Observer just launched its iPhone App over on the App Store. The app lets users download a wealth of the world’s best design commentary on the go. It’s available for Free, download it here. More about it over on Design Observer.
What is good design is one of these questions I am being asked constantly. The sheer complexity of the answer usually makes me break out in a nervous sweat. And so far, nobody nailed the answer better than Dieter Rams in his Ten Principles for Good Design.
What is your reference that you keep coming back to?
The interactive sketching notation is an emerging visual language which affords the representation of interface states and event-based user actions. Through a few simple and standardized rules, what the user sees (drawn in greys and blacks) and does (drawn in red) are unified into a coherent sketching system. This unification of both interface and use, intends to enable designers to tell more powerful stories of interaction.
Dan Benjamin, mastermind behind the fantastic interview show called The Pipeline, was so kind to ask me to be on his show. You can listen to our conversation on his site, here’s the direct link to the MP3, or if you prefer, in iTunes.
Dan, thank you so much for having me!
(Dan Benjamin was impressively persistent in trying to get me on his show. For some unknown reason, the concept of ‘recorded conversations’ makes me shiver, so I kept saying no at first. Dan kept at it and I am glad I agreed eventually. Dan has an amazing talent in making the person he is talking to feel comfortable. Hat tip to Dan’s interview skills.)
Some of my favorite nuggets of Chimero-wisdom are:
Design does not equal client work.
Keep two books on your nightstand at all times: one fiction, one non-fiction.
Develop a point of view. Think about what experiences you have that many others do not. Then, think of what experiences you have that almost everyone else has. Then, mix those two things and try to make someone cry or laugh or feel understood.
Adobe software never stops being frustrating.
If you meet a person who cares about the same obscure things you do, hold on to them for dear life. Sympathy is medicine.
Start brave and brash: you can always make things more conservative, but it’s hard to make things more radical.
Everyone is just making it up as they go along.
I am wondering about this one:
If you see a ladder in a piece of design or illustration, it means the deadline was short.
Design is History, a great overview on centuries of design. Part of the graduate thesis of designer Dominic Flask, Design is History was created as a teaching tool for young designers just beginning to explore graphic design and as a reference tool for all designers. It is supposed to provide brief overviews of a wide range of topics rather than an in-depth study of only a few. It is a constantly evolving, changing, expanding reference library.